By using this site, you agree to our Privacy Policy and our Terms of Use. Close

There are strong arguements to made for having a decent chip. A decent chipset means a good chance of lots of ports.

Ports make Nintendo money. For retail anyway, every copy of every third party game that you see on a store shelf means Nintendo got paid $10 minimum for everything from a copy of Call of Duty to that Barbie's Adventure Dream House at the bottom of the discount bin. Nintendo doesn't care either way, they get paid.

So having a system that can handle third party ports is advantageous to Nintendo. The GameCube even though it wasn't the biggest success hardware wise has the highest software attach rate of any Nintendo system ever (even higher than the Wii) largely because it was a disc-based system that could handle most any game on the market, as such it got a ton of third party titles.

Here's the attach ratio for Nintendo systems (games sold/piece of hardware):


Wii U = 6.56
3DS = 4.66
GameCube = 9.59
Game Boy (GB + GBC) = 4.22
Nintendo 64 = 6.83
Super Nintendo = 7.72
NES = 8.07

Wii = 8.99
DS = 6.15

You can see the GameCube's is abnormally high.