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TruckOSaurus said:
It will be remembered as the perfect example of why innovating just to innovate doesn't work. At all.

Wii U (and 3DS to a lesser extent) really were a case study in a product searching for a problem to solve.

The Wii and DS were born more organically, tailored to solve a problem that actually existed (no one in the mid-2000s was paying any attention to casuals or lapsed gamers).