By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TGM said:
soccerdrew17 said:

 

mario kart is a walk off except that there are cars going by in the middle at multiple times during the fight. plus, u can fight on the platforms if u are afraid of walk offs. with the bridge of eldin. u are stuck on a flat surface where ever once in a while u are interupted.

Delfinos walk of is only temp. the level changes constantly to keep variety. ike is not affect anymore or less than any other character that has a striaght UP+B move.

i personaly hate lylat. the tilts does mess up projectiles but it only temp. and if all your going to do is spam, im glad it tilts.

if time runs out, the winner is determined by who has the most stock. if thats a tie then u go by who has the LEAST damage.

a infinite can not be escaped out of. these are banned. no exceptions. ive ran/attened over 50 tournaments to know that infinites are unfair.

if a match is so laggy that it cannot be played. contact me and i will set up something else.


 the cars are temporary as you say, so i will hold my mario protest.  i dont understand the reasoning on eldin though.

delfino walk off is only part of the problem.  if this is the case then castle siege should be counter-pick or even neutral.  The platforms on the main part are angled to make it hard for ike, the stages are also bad for ike with slight tilting (it affects all decently long disjointed hitboxes, but ike is teh worst), and the stage that is only small platforms just kills him.  such a disadvantage because of a stage should absolutely not be neutral.

personal taste should not come in to the choice in stages.  if there is any sort of problem with a stage it should instantly become counter-pick.  what i am complaining about with projectiles is that it tilts to cancel any projectile.  projectiles are part of a characters strategy to force an opponent to come to them, if they don't have it then they can be put at a terrible disadvantage.

what if they are tied in stock and damage (just as a catch-all).  super sudden death is not fair.

there are only 5 known infinites: ice lock, laser-lock, snake edge d-throw, ice climbers throws, and d3 cg.  laser-lock and d3 cg are only infinites when against a wall or on a walk off stage.  on normal stages they go till the edge.  ic throws are just unfair, but the limit is different than d3 which makes no sense.  ice lock is different.  snake edge dthrow needs a rule though.  d3 cg (even if only 2 throws) on any kind of walk off is unfair.

 if a match is unplayable then there needs to be protection.  a person who cant play because of it might quit, or someone might use it as an excuse.

 what are the rules on stalling and how counter-picks will be chosen.



my pillars of gaming: kh, naughty dog, insomniac, ssb, gow, ff

i officially boycott boycotts.  crap.