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Soundwave said:
Iyasu said:

I'd like to point out, that I also bet on 2017 , and I can't recall ever thinking that the Wii U is going to have another great year full of support.

I'll turn it around:
I think some people of the 2016 group were to overzelous to replace the Wii U, and ignored that it takes quite a bit of time to make a new console and games for it.

I wouldn't have had a problem losing the bet to the 2016 crowd either. It's just a bet.

Three months is really not that big of a difference. If Mr. Iwata had not passed away, it's quite possible the system could be a go for holiday 2016, they were obviously aiming for that date and were willing to kill the Wii U in order to try and make that date. They missed -- but not by much. I suspect Kimishima may have had different ideas on launching with just Zelda + maybe one other Nintendo game + 6-7 third party ports and calling it a day.

There are pros/cons to both approaches, I think Nintendo did very badly want the holiday window because holidays (in Japan especially) make up a huge chunk of their sales, there's no way Nintendo is happy with just leaving the 2016 holiday barren the way it is, but they may have felt like the Wii U caused so much damage to them that any potential for a poor first impression could not be risked this time. Though perhaps Iwata would have disagreed with Kimishima on this.

Yeah, seems like some pretty clumsy planning just leaving their console(s) dangling from the gallows during the holidays, the whole Zelda situation would suggest the same line of reasoning was originally used. I'm sure we'll get more details later on though, they always fess up when the shit hits the proverbial fan...