I dont think I truly believe that.i mean, it can be the reason, but I dont think 3-4 months delay would make that MUCH of a difference.This delay must be more tied to unnexpected complications, like manufacturing issues, or last minute changes to the console specs.(which could affect the game development.Then I would believe it.).I believe more in cases that games are being delayed because of the NX, like Zelda Wii U.
But that can be for the good.If they manage to make a great system with an excellent launch window AND first year, it can find success.For me a good launch would be Zelda with one NX exclusive, and preferenciably a new IP altogether, with at least 2 Wii U ports.For the rest of the launch window, the rest of the Wii U ports should be released with one or 2 new games.And after that, the ideal would be to have 1 medium to big game every month, with a really big game at the holidays to boost sales.That excluding third party, of course.(Or if they manage to get a exclusive deal with lets say, a destiny-like game, that could make up for the "game of the month")
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







