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Hiku said:

That's not the story that more than one developer has told in interviews. The story goes that "Sony and MS came to us and asked. Nintendo didn't."
If Nintendo went and asked developers, that's the first I've heard of it. If they did then I'd imagine it wasn't to many. And in either case, Nintendo didn't listen, because no one wanted 2GB of RAM, among other things. What we've heard from Mark Cerny was that most developers wanted the next gen consoles to be like a PC. That's why PS4 and Xbox One are built like that. So how come WiiU turned out so different if Nintendo really asked and listened to developer feedback?
And the reason they didn't develop for the WiiU wasn't just because it was doing badly. Some said that they didn't want to specifically because of the hardware.
Metal Gear Solid V was announced for PS3 and Xbox 360 in March 2013. That's only 4 months after WiiU launched. Do you think that was because of how WiiU had performed in that short time span? A few months after that, Kingdom Hearts 3 is announced for Xbox One, instead of on a console where it would make a lot more sense.

Mate it's not even up for debate it's in the E3 showcasing for the Wii U and was documented in the run up for the 2011 E3, 2GB RAM was added when the only other consolses had 500MB, I don't care what you claim you've heard but it's flat out wrong here Nintendo was speaking to developers back in 2010 when doing R&D the was no secluded approach.

Were you not following WiiU sales? 4 Months after launch it was clear something was wrong, MGSV was announced before Wii U even launched with GZ plus PS3 and 360 had 80m units each sold you really think developers would ignore them.