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SvennoJ said:
curl-6 said:

I wanna hear from more of the 34 people so far who voted 15fps.

So you're saying 20fps is just fine to you? Teach me the secret of your ocular resilience! XD

Growing up with low frame rate perhaps. 20 and above was a rarity growing up with PC games in the DOS era.
It's not that hard to put motion together from static images.

It only becomes a problem when controls are tied to the frame rate. Games without a hardware mouse pointer suck. As long as the controls respond it doesn't matter that the video output is below 20. I never had a problem with turning in Unreal or Half-Life at low fps, yet Deus EX HR was problematic with v-synch on as the fps dipped below 30 while turning and the game didn't read the mouse output correctly. Odd how some things get worse.

Low fps also gets more noticeable as the visual fidelity increases, higher resolutions and pp-effects will make fps drops stand out more. TV sets try to bypass by adding motion blur where the processor can't handle the picture refresh rate frame-by frame and some games do this too, but it looks weird. Sitting on a high-res display with ultra settings makes low fps unbearable, it's also more or less then entire point of buying expensive gaming rigs (as some enjoy doing).

But I agree with your point, I remember PC gaming in the 80's and early-to mid 90's, especially when VGA and SVGA came, the fps counts were dubious at best, and performance rigs or killer graphics cards didn't really exist on the commercial side of things.