| Roronaa_chan said: Unfortunately the Movie mode doesn't actually lock the framerate at 30fps, only thing it seems to do is prevent the resolution from dropping dynamically, which just results in a fairly variable framerate. And the Action mode's framerate was far from stable. So both modes kinda sucked (as did the demo). |
the quality of the implementation isn't what's in debate here though. It's that it's even happening on a console game and that it's not the first game to support options like these on consoles.
I think this all highlights an underlying initiative for iterative consoles and such options becoming the norm in games moving forward. I think that's a good thing.







