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Roronaa_chan said:
Unfortunately the Movie mode doesn't actually lock the framerate at 30fps, only thing it seems to do is prevent the resolution from dropping dynamically, which just results in a fairly variable framerate. And the Action mode's framerate was far from stable. So both modes kinda sucked (as did the demo).

the quality of the implementation isn't what's in debate here though.  It's that it's even happening on a console game and that it's not the first game to support options like these on consoles. 

I think this all highlights an underlying initiative for iterative consoles and such options becoming the norm in games moving forward. I think that's a good thing.