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Forums - Gaming - It begins(/continues) Ni-Oh movie/action mode

In the Ni-Oh demo you can choose between a movie mode (that seemingly outputs at a higher rez but locked at 30fps) or a game mode that drops the rez but outputs at 60fps. 

And I suspect that we start seeing these kinda options in more games going forward. Which brings me to the PS4k. 

Are people ok with this addition in games? and if they are, how is it any different from what u get with the PS4k?



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PS4K: 1080/60 or 4K/30?

Anyway I can't find the action/movie mode in the demo. Clearly blind.



here's a link.....



I see nothing wrong in this.
You're given two rational choices.60fps 720p or 1080p but 30fps.
Choose what suits you better.



Mosfet said:
I see nothing wrong in this.
You're given two rational choices.60fps 720p or 1080p but 30fps.
Choose what suits you better.

And on the PS4k this could very well be 1080p@60fps or 1080p(upscaled to 4k)@30fps as the options..... but somehow that's got a lot of people up in arms. 



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This needs to be implemented in every game so the whiners will get their higher frames.

And yeah this might be preparing for the PS4Neo, hopefully with 1080p60 / +1080p30 options



Good, more console games need PC like graphical options already.



as long i can play both on PS4neo



Unfortunately the Movie mode doesn't actually lock the framerate at 30fps, only thing it seems to do is prevent the resolution from dropping dynamically, which just results in a fairly variable framerate. And the Action mode's framerate was far from stable. So both modes kinda sucked (as did the demo).



Roronaa_chan said:
Unfortunately the Movie mode doesn't actually lock the framerate at 30fps, only thing it seems to do is prevent the resolution from dropping dynamically, which just results in a fairly variable framerate. And the Action mode's framerate was far from stable. So both modes kinda sucked (as did the demo).

the quality of the implementation isn't what's in debate here though.  It's that it's even happening on a console game and that it's not the first game to support options like these on consoles. 

I think this all highlights an underlying initiative for iterative consoles and such options becoming the norm in games moving forward. I think that's a good thing.