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stewacide said: The PS3 memory architecture is a diaster/nightmare: that's all I have to say ;) It's segmented about 40 different ways and flying in all directions with about 328 potential bottlenecks to monitor. Again, a lot of *theoretical* potential, but in a day and age where computer code is still written by human beings I strongly doubt it will be managed effectively. The 360 and Wii memory architectures in comparison are about as simple as they come (the Wii has actually become a bit more convoluted than the 360 in how they scaled it up from the GC). Basically a big chunk of main unified memory, with a nice-sized chunk of super-fast memory on the GPU (or beside it on the 360): as I recall 10mb for the 360 and 3mb for the Wii assuming it stayed the same as the GC.
You my friend need to explain those bottlenecks to me, and why it sucks. Because I dont think you know what your saying.



PSN ID: Kwaad


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