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curl-6 said:
JWeinCom said:

I dunno what more you wanted out of the effects.  The effects for the sword are pretty similar to Bayonetta's sword, the wonder whip is basically the same effect as Alurne, and the guns waaaay more flashy than Bayonettas.  Aside from when Bayonetta enters climax mode, Wonderful 101 is way more over the top in general.  And once your combos get going fireballs and electricity start flying around the stage.

Skyward Sword doesn't really have any sort of steep learning curve.  You substitute a button press with a swipe, and the enemies, especially in the beginning, telegraph the direction you need to swipe so hard that it's like they're on your side.  I love Skyward Sword, but saying it has a learning curve comparable to 101 is a huge stretch.  The game as a whole is far easier than W101 so there's never any demand to get really good at it, and even then, it simply isn't as complex.

Red Steel 2 is basically the same story, although the enemies don't telegraph things as much, and you have to deal with more enemies at once.  I played that one quite a while ago, so I can't fully remember that one, but I don't remember anything really that complicated.  

Those two games had a different control scheme, but not really anything that much of a learning curve.  

Once I got the shapes down (I got whip and claws messup up for a while) I didn't have any trouble with the controls.  I felt totally empowerd to a greater extent than Bayonetta since I had all my abilities open to me at any given time. 

Bayonetta had punchier impact sounds and much better animation, which made my hits feel powerful.

I found there was an adjustment period with Skyward Sword and Red Steel 2; while the controls were intuitive enough, it took me a while to get really good at them, simply because they weren't what I was used to. They don't have as much of a curve as W101, but nor was I immediately good at them. I had to stick with it, but I was happy to do that because the games themselves were enjoyable.

Seems really nitpicky.  101 has the exact sounds you'd expect.  Whips cracking, sword clinging, handguns blasting, fists thudding.  It has exactly every sound effect you would expect in this kind of game.

Skyward Sword isn't an apt comparison.  Just nowhere near 101 in the realm of complexity.  Since the game really makes limited demands of the player, nobody gets frustrated with them and thinks less of the game.