Don't discount how it draws players into the game. You feel like *your* bludgeoning that monster with a sword, rather than pressing a button to tell Link to do it. The bow is even more effective at drawing players into the game-world.
This is especially true of first-person Wii games. E.g. in COD3, jabbing the Wiimote out to crack the German with your rifle is an a whole other level of visceral joy vs. taapping a button to do the same: it also becomes much more instinctive (i.e. there's a button for the same move on Wii, but what kind of poor-sport would use it!?!
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