Miyamotoo said:
Twilight Princes and Metroid Prime wasn't ambitious games!? Mario Galaxy was ambitious and innovative, same could could be said for Skyward Sword. Also games like Xenoblade, Xenoblade Chronicles X and Zelda U are very ambitious games. You can't really compare any generation with N64 because that was first generation of 3D games, basically that was whole new world for games filled with entirely new possibilities for games. |
I wouldn't say Xenoblade games are your typical Nintendo games. Never was. Star fox, Zelda,Mario are. Skyward Sword was the worst Zelda game I have ever played. Zelda U is still not out.
OK some Nintendo games have innovation, I was a bit harsh, but they clearly playing it safe, at least technically (and gameplay wise), and lack the big scale they had years ago. Even the first Zelda on NES and Zelda on Gameboy felt more open than Skyward Sword. I would have liked much bigger levels in Galaxy for instance instead of those mini hub-levels. Same with wind waker (the open sea trick doesn't work on me). Everything felt small, too small.
Basically after Zelda 64 the Zelda games on Wii should have had the scale of Xenoblade. Technically on Wii we know it was possible because of Xenoblade, but Nintendo are playing it safe and there is no increase in the size of the levels, quite the contrary.
Yes Metroid 3D games were great and ambitious but they were developed by an American studio, not in house in Japan.
But they know this (Aonuma have being playing Far Cry 4 to understand how big open worlds works, a bit late don't you think?) and want to correct it with with Zelda U, which is good. We'll see.







