Volterra_90 said:
That's hilariously bad XD. The main story doesn't take 4 hours, main + extras take more that 4 and half and hour (I'm not sure what to include as extras in this game, if we're talking about main story + unlock the rest of the levels, it took me about 7 hours), and completionist is way more than 7 hours. I mean, I don't know who sended those "lengths", but it's not close to reality. I'm 10 hours into the game, and though I unlocked all the levels, completionist demands way more than 7 hours. There are 19 different paths in arcade mode, plus 70 medals to get. It's impossible unless you're God or something. |
"All of this would have been welcome in the early 2000s, but the years of disappointing follow-ups and the overall progression of industry standards leads to Star Fox Zero having the impact of an HD rerelease rather than a full sequel. Being able to beat the game in 2-3 hours doesn't help, no matter how many branching paths or lackluster challenge missions are included."
http://www.giantbomb.com/reviews/star-fox-zero-review/1900-741/
The Giant Bomb staff are humans as far as i know.