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The plan is simple enough. Phase 1: draw interest from the underserved markets of demographics outside of the age group of 15-30. Phase 2: Expand the interests of the newly drawn-in demographics, while simultaneously bringing the overserved demographic into the new way of gaming. Phase 3 is a bit of a mystery to me at this point, but ultimately, the cycle will lead back to phase 1 again once the Wii is no longer generating interest from underserved demographics. At the moment, we're entering phase 2.



Sky Render - Sanity is for the weak.