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The author of that article seems to be willfully misconstruing the data.

"The Computer Screen is the most lucrative on a global scale, with revenues of almost $32 billion. The vast majority of this will from (mid)core PC/MMO games, while casual webgame revenues continue to decline. This is followed closely by theEntertainment Screen (TV/Console) which will grow to $29.0 billion. The Personal Screen, or smartphones, is the fastest growing with a YoY growth rate of 23.7% and by 2018 will take the lead globally. The Floating Screen (tablets & handheld consoles) remains the least important gaming screen, with revenues of $11.6 billion, as handheld revenues are expected to plummet another 24% this year."

PC gaming revenue is at the top.  Mobile continues to devour handheld gaming revenue.