| Machiavellian said: Actually I cannot see developers spending more time optimizing for the 4K whoose install base probably will never get close to the original PS4. Developers need to make sure the device with the most buyers work the best before giving time to a new system. If anything, it will be people who purchase the new 4K that will be the ones getting limited support for at least 2 years and thus many only see marginal improvements in games. |
It's almost like that just makes sense or something...
Only req is that PS4.5 be at 1080p, which some existing games already are at, and ones that aren't are almost there, so easy upgrade.
Anything beyond that is up to developer desiring to take advantage of PS4.5 HW.
Open question is will Sony be stopping PS4 production, or continuing it in parallel with PS4.5?
Either way, PS4.0 has large install base that will buy many more games than PS4.5 base will buy for years to come.
Why wouldn't devs want to maximize their game appeal to the larger game base?
Anyhow, PS4 install base is currently 2x XBone, current sales are currently 3x XBone, so what if it takes 2x optimization budget? (worst hysterical case)
It would still be providing better return on investment than developing an XBone port.







