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Kwaad said: stewacide said: Memory speed (and disc speed as mentioned) is also a big problem for the 360 and PS3: speeds haven't scaled with what they're being asked to move around, which is why loading times are so pronounced. The Wii has *very* fast memory (and also very clever cache-locking techniques) which, combined with the scaled-down memory requirements because of SD graphics, explain why there are almost no loading times, and why it can get along well with a fraction the total memory (the memory can be my dynamic) I just wanna say this really fast. *nothing* comes near the PS3 in memory speed. That's all I'm gonna add to this thread.
The PS3 memory architecture is a diaster/nightmare: that's all I have to say ;) It's segmented about 40 different ways and flying in all directions with about 328 potential bottlenecks to monitor. Again, a lot of *theoretical* potential, but in a day and age where computer code is still written by human beings I strongly doubt it will be managed effectively. The 360 and Wii memory architectures in comparison are about as simple as they come (the Wii has actually become a bit more convoluted than the 360 in how they scaled it up from the GC). Basically a big chunk of main unified memory, with a nice-sized chunk of super-fast memory on the GPU (or beside it on the 360): as I recall 10mb for the 360 and 3mb for the Wii assuming it stayed the same as the GC.