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Volterra_90 said:
spemanig said:

Everything beats the Wii abomination. It's dead for good reason.

Though I'd rather use trash Wii controls than the gamepad gyro.

But I'd rather use superior dual analog controls than any of that garbage and just have something else on the bottom screen like a control panel or something actually neat.

Weird, I though it was widely accepted that Wii Nunchuk + Wiimote is the best for shoot'em ups like Sin and Punishment XD. I guess it's a matter of tastes. I really can't think of any better control scheme in those shoot'em ups rather than the Wii controls, and I'd really like that they have implemented that in SF: Zero. But I guess they're trying to differenciate the WiiU from the Wii. It's a shame... I think they should give options for everyone. Standard controls, Wii controls, WiiU Gamepad controls... They could update the game with this, the same they did with Pikmin 3 when they added the new touch controls.

It is. The equations that describe how it works are the same as the mouse on the PC.

Lazy example:

Let's suppose you want to point to an object (in the screen) that is separated a distance Y from the current position of your pointer. To do so you have to move your hand a distance Y' in the same direction (in the real world). Y' gets adjusted by a constant (sensitivity) k.

So:

Y = kY'

Now, with dual analog you don't have direct control over position. You only have control over speed. So to point to an object that is separated a distance Y from your current position you have to tilt the analog stick an angle α for t seconds. This also gets adjusted by a constant (sensitivity) k.

So:

Y = kαt.

In the first equation there's only a constant between your input and the ingame result, in the second there's a variable too.