Volterra_90 said:
Weird, I though it was widely accepted that Wii Nunchuk + Wiimote is the best for shoot'em ups like Sin and Punishment XD. I guess it's a matter of tastes. I really can't think of any better control scheme in those shoot'em ups rather than the Wii controls, and I'd really like that they have implemented that in SF: Zero. But I guess they're trying to differenciate the WiiU from the Wii. It's a shame... I think they should give options for everyone. Standard controls, Wii controls, WiiU Gamepad controls... They could update the game with this, the same they did with Pikmin 3 when they added the new touch controls. |
It is. The equations that describe how it works are the same as the mouse on the PC.
Lazy example:
Let's suppose you want to point to an object (in the screen) that is separated a distance Y from the current position of your pointer. To do so you have to move your hand a distance Y' in the same direction (in the real world). Y' gets adjusted by a constant (sensitivity) k.
So:
Y = kY'
Now, with dual analog you don't have direct control over position. You only have control over speed. So to point to an object that is separated a distance Y from your current position you have to tilt the analog stick an angle α for t seconds. This also gets adjusted by a constant (sensitivity) k.
So:
Y = kαt.
In the first equation there's only a constant between your input and the ingame result, in the second there's a variable too.







