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SvennoJ said:
mutantsushi said:
For one, all new PS4 games from October onward will be REQUIRED to have PS4.5 version which has 1080p+ resolution requirement.
They will also be required to have the SAME or HIGHER frames-per-second as PS4.0 version... 
 So higher fps seems likely to be common.

Where do you get required from?   

Eurogamer.  Which you seemed to also acknowledge in your follow up: (italicized/bolded)

SvennoJ said:
The fps requirement is so that ps4.5k versions don't run worse due to using too high a resolution, which must be minimum 1080p. 
So higher fps is not likely to be common, it's simply required to be equal or more stable than ps4.

I don't see why a variable-FPS game would NOT be expected to have higher fps given more hardware.

SvennoJ said:
Sony really wants Neo support on all games from October onwards. While older titles can have Neo features patched in, the platform holder will not allow new titles to add Neo features at a later date.

They don't allow you to add it later from October onwards, but devs can still ignore it.  

Not sure how you get "can still ignore" from "required".  
Patching is option for older games, new games must be "pre-patched" from Day 1, 1080p+ requirement applies.

SvennoJ said:
It all points mostly to a resolution bump for the Neo version, with likely downsampling to 1080p or upscaling to 4K. I doubt any devs will go for specific graphics or audio features for the NEO version, bump up shadow detail and reflections at most. No point in supporting a whole different enhanced lighting system. 

Sure, but if a game suppors enhanced lighting/ whatever FX while in singleplayer on 4.0 (or in PC version etc),
and 4.5 can support that alongside higher performance multiplayer mode, than why wouldn't it do so?  
Sure, most devs won't invest in completely new engine details, but if they exist in some form, then I expect them to implement them if possible.
We see stuff like GPU physics implemented as hardware-dependent subset on PC games, don't see why it wouldn't apply here...
Of course they already have to fulfill 1080p minimum with same/higher FPS req., so tweaking other graphic FX alongside that optimization is plausible.
Obviously it's forseeable that 1st party devs will push more than 3rd parties to show off the system capabilities...
Although given x-platform games CURRENTLY offer more engine features on PC, those should also tend to carry over to PS4.5...

mutantsushi said:
Other than that, I expect expanded scope/usage of stuff like GPU-physics, GPU-audio-raytracing, better lighting and graphic FX.
Morpheus/PSVR games already are pushed to have high frame-rates, for which they will have to sacrifice normal graphic niceties,
so the PS4.5 version of those VR games will be able to add back graphic FX, and/or go for even higher FPS, etc...

In Eurogamer's take on the leak, they discuss how there will be feature-parity across 4.0/4.5, i.e. that gameplay is supposed to be the same...
But then describe it by saying that PS4.0 might allow for 2-way split-screen gameplay, but PS4.5 might allow for 4-way split screen gameplay.
...Which really is a significant difference in gameplay IMHO, but that sort of thing may be technically allowable, apparently.