vivster said:
Really? I think it will be the other way around. Normal PS4 will always have the higher install base and optimizing for the weaker system and then porting it to the stronger one is the only logical way. The good thing is that you don't need much optimization for the PS4K since it has more power to deal with and will most likely not be maxed out. Best case scenario is developers leaving out useless GPU hogging graphical features from the PS4 version because they can put it on the PS4K version. That would mean PS4 games are more likely to run better. Basically developers can show off their fancy graphics with the PS4K and then tune the PS4 version for performance. |
Interesting take, I agree with it pretty much... For specific examples, I imagine games with different single/multiplayer modes,
PS4.5 should be able to run the "full feature" resolution/lighting/etc set in the higher performance demand multiplayer mode, for example.
I do expect that this WILL tend to push PS4.0 games into sub-1080p rendering, though...







