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SvennoJ said:
Soundwave said:

It's 36 CUs for the GPU spec at 911 MHz ... vs 18 CUs for the old PS4 at a lower clock. That's well over 4 TFLOPS, which is a huge difference. 

How's the CPU going to handle doule the frame rate with a mere 30% increase in CPU. Double the game logic, AI updates, animations, collision detection, etc. Is the NEO version going to require a whole lot of gpgpu solutions to compensate for the CPU, ie a lot of work? Doesn't sound like it's going to be easy to have 2 versions with such unequally balanced machines.

Don't think the CPU has to deal with "double the frame rate" it's the GPU that renders the frames. The CPU has to deal with AI in some cases yes, but double the frame rate doesn't mean double the AI.