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Goatseye said:
outlawauron said:

But it is a core gameplay element. People play third person games this way, which is why Bioware made Mass Effect 2 more of a TPS than RPG. People rely on their guns because it's just as effective on chaining together abilities/mechanics.

TPS doesn't mean cover system. Quantum Break doesn't play like Gears.

What you saying is that, because Halo and COD are FPSs they're played the same.

People play them similarily though. I think people overestimate the quality of play and amount of time that people put into these games. :-/ 

All I was saying is that people see a cover system and a TPS, so they expect it to work as well as other games that have the same things. There is a loophole in that the game is designed to played differently, but it becomes a valid complaint if you're able to effectively play the game that way.



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