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Ali_16x said:
SvennoJ said:

There's a difference between required to run on, and actually making use of the extra hardware. All 3DS games are required to run on N3DS and vice versa, almost none use the extra hardware. There is no incentive to make 2 different versions for the same user base. Either the NEO version gets mostly ignored, or the base version will be less optimized, ie run worse. There are not going to be 2 optimized versions for the price of 1.

I highly doubt Sony wants to give up their profits of the golden years (high margin attractively priced slim), piss off developers, and risk dividing the user base, while launching a new product, psvr. Well, maybe they are that stupid. I guess I'll stop trying to pre-order psvr for now, see what NX has to offer instead.

Well the thing, there is no developer stupid enough to ignore the PS4.5 users. Even if it has 1 million users, the developers wouldn't ignore them. And this is just better graphics we are talking about. Why do you guys think it's super hard? You are acting like they're developing on an alien platform. It would not be hard at all to use the extra power because that's all it is, extra power, nothing has changed other than that. You guys seriously need to calm down. You guys are just exaggerating it.

EDIT: I mean holy crap, Sony has found a easy way for developers to develop for 3 different platforms, PS4,PS3,PSV like it's nothing. These are 3 actual different platforms and you think Sony wouldn't make it super easy to develop using PS4.5?

Hey. Console video game developer here. I actually was on a team that ported a game from the PS3 to PSV. Please tell me why the most difficult, tedious times of my video game making career was "nothing". Please tell me how my team of 50+ people putting in 60 hour weeks for months straight just trying to get the game run at more than 5 fps was "nothing". It was damn near impossible. The game was nearly cancelled because we actually reached a point where we thought it might not actually be able to be done. Everything had to be redone, scaled down and simplified to run on the PSV.  3D models, textures, animation rigs, animations, audio, AI, shaders, the entire menu system, controls, you name it, and I'm not even getting into the engine team who banked enough overtime to get 3 months straight off when the game finally shipped.

You have absolutely no idea what you're talking about.

People are making this out to be a big deal because it actually is a big deal. It might look easy on paper to those who have no clue how console video games are made or the tools we have available to us to make them, but for those of use that do this is actually pretty difficult and represents a pile more work.

Need another example? Just look at the clusterfuck that is PC ports coming out of Microsoft's UWP. What about this whole thing makes you think it's "easy".