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Ck1x said:
                                         

Graphics architecture aside, but I think a wide spread peer to peer network could be the only way to successfully push a heavy cloud structured environment. Where server farms fail is due to them being heavily centralized in a given area and distance starts to play a factor in bandwidth. But if processed data has a very short distance to go for processing and receiving, should free up bandwidth tremendously. 

I'm just excited to see how this is all presented, because if done right everyone that has ever wanted the entry price of gaming to drastically be reduced. This thing could be very good!

I agree. I am very curious and I hope it works out the way it seems to do so. However the notion of local processing and receiving data is a very bad idea. You can't rely on multiple people in a household, or even a neighbour to have a NX. So that would mean Nintendo would be selling multiple supplemental devices to single owners. I don't see this working well. As for P2P online, this may very well be a hit. Something that could cause Nintendo to gain serious market share and potentially cause them to become the dominate force of the gaming industry. At least in theory, should this be true and work the way we seems to be speculating.