Soundwave said:
It's more about servers. Modern internet connections are too slow right now at least in North America/most of Europe to have some kind of game with 1000000x the power of a console cloud computing being streamed everywhere. This is a smart way to get servers out there in the wild ... Microsoft has like a million servers, Sony paid out the wazoo to buy that onLive outfit or whatever. Nintendo could get comparable server coverage by passing the cost onto the consumer and then simply giving them digital rewards and the ability to play games in 2K/4K, which really cost the company nothing. It's a smart way to basically get a large server infastructure for free essentially. And it keeps the system upgradable and up to date with whatever comes out down the line. |
I wasn't talking about streaming at all. I'm just talking about what is in the patent, which is powering up your game itself by handling tasks externally. The amount of tasks it can compute and the level of tasks is dependent on the latency of the connection to the server itself and the power of the network. The SDC means that the connection is nearly perfect as long as you have a decent connection, and power available is dependent on the size of the network.
Calling it upgradable isn't really correct. It's more that it's organically evolving and growing as more are sold and the network gets bigger.







