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Soundwave said:

 

10nm is ridiculously low power draw ... which console maker would possibly need a 10nm chip? 10nm is something that really only a portable would need ... so, uh NINTENDO?

Because nm draws all the powerz.

Seriously. Who makes up this garbage?

And no. A high-end, large, energy sucking chip would benefit from a smaller feature size, I mean... Why hasn't Intel stuck with 45nm all these years for Desktop and Server if that was the case? UGH.

Soundwave said:
fatslob-:O said:

10nm, LOL ...

Intel will be the first one with it in the 2nd half of 2017, I doubt TSMC will be able to ship any products using their 10nm process for at least 6 months compared to Intel and that's with INFERIOR density ...

They're saying they have a client for consoles though ... who in the world could need 10nm for a game system? Nintendo is the only one that would seem to fit. 

If you're making a portable that needs to be able to play versions of full blown console games ... you need the best possible performance per watt. 

10nm would likely be used for NAND for now due to it's simpler structure, even at TSMC.
Nintendo, Sony or Microsoft may be using it for NAND in their consoles as a way to release a lower cost system perhaps? Doesn't mean it will be used for the SoC/GPU or CPU.

TSMC also has an insane record of over-promising and under-delivering, take any time-frame from TSMC with the largest grain of salt in the Milky Way Galaxy.

10nm will likely only be feasible for massive complex chips in 2018 at the earliest in my opinion.




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