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zorg1000 said:
potato_hamster said:

See the N64 expansion pak

 

Roughly 1/3 of N64 games that released after the RAM Pak were compatible with it.

It was less than 30%,  Still I'm not sure how less than 30% support can be considered successful when you consider the expansion pak  sold terribly on its own and had practically no support by third parties until Nintendo started giving it away for free. It really was only adopted by third parties and users when Nintendo started bundling it for free with games like Donkey Kong 64 and Majora's Mask. That means they gave away close to 8 million expansion paks, and then support started to pick up. So that means, even with 1 in 3 N64 users owning a expansion pak, most developers still chose not to support it. That isn't good. On top of that on many of fthe games that used the expansion pak to use higher resolution textures, there were instances where the frame rate was actually lower as a result, meaning in some ways the expansion pak actually made games worse.

If you want to argue this type of "success" and adoption rate by third parties is a reasonable expectation for Sony and the PS4K, then you're going to have to let me know either a) when you think Sony starts bundling free PS4Ks with their first party games, or how quickly Sony can expect that 1 in 3 PS4 owners to  own the PS4K so developers.

The N64 expansion pak is not a good example to use. While it was the most utilized performance add-on by third parties, the majority of third parties didn't bother supporting it. It was not widely adopted by both N64 owners or game development studios. It did not help improve N64 sales. It flat out was not a success.