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spemanig said:
JRPGfan said:

Says who? Look how well it went when Mario 64 hit, and that wasnt exactly a linear platformer.

Also just because its always been one way, doesnt mean they cant change things. Nothing wrong with doing things that are working for others.

Nintendo can do it if they just put in the work, and it would be cool and new way of seeing Mario.

Says Nintendo, is that a joke? Nintendo view Mario 64 as a mistake. Do your research. Why do you think Galaxy was so linear? Why do you think we got 3D World/Land? Don't worry. You don't need to guess. Nintendo has already said it.

Miyamoto, 2003:

[Super Mario Sunshine] is an authentic sequel to Super Mario 64. I regret this somewhat — not because of the quality of Super Mario Sunshine, but rather because this Mario game may not attract players who are returning to gaming after some time.

[...]

One thing that has hurt the Mario games…Taking them into 3D, while it has expanded the worlds, has shrunk the user base. By going into 3D, the games have become more complicated. Before that, the Mario games were the type of thing that anybody could pick up and play very easily. By going into the 3D world, we have limited who that game is accessible to. After Super Mario 64, making a game that those 3D Mario fans can enjoy further requires shrinking the audience even more because you need to go more in depth.

Satoru Iwata, 2010:

As we see it, one reason why a number of people who love 2D Mario do not want to play 3D Mario appears to be because they are afraid to be lost in the 3D world by not knowing the exact directions, while they feel that they can play with 2D Mario with no such issues. One of the development themes of the original Super Mario Galaxy was to create a 3D world where people may not be easily lost, and the spherical shape was adopted as the game play theme for this reason. However, when we look at the Japanese sales, I do not think that we were able to effectively tackle this challenge with the original.

Miyamoto, 2013

What we tried to do with Super Mario 3D Land, was try to create a Mario game that was set in a 3D world that fell somewhere between the openness of the Galaxy games and the sidescrolling of the new Super Mario Bros. games to create a 3D Mario game that a wider array of people could play. And we felt that, with Super Mario 3D Land, we managed to achieve that. So, what we wanted to do was extend that broader appealing 3D Mario game to Wii U in a way that allow more people to experience it. That’s what we chose for Super Mario 3D World this time. But we still have, obviously, the Galaxy series, and there’s a possibility that in the future we may look to explore what else we can do with the Galaxy series. For us, it was really about trying to find the right 3D Mario space in which we’re going to allow the widest audience to play.

And more. Look it up.

So basically Nintendo hates open world....

But look at how well most open world games are selling currently.

Most open world games are hugely successfull.