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That would be especially true for Super Mario Maker.Maybe Smash can get away without this, but Mario Maker needs to start with all the content already created for the Wii U version.That way will make for a more awesome experience with all of the great stages already done



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1