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I wonder, the still pictures are nice to carry on the story or they get awkward at times? Like reusing the same art to make several characters speak at the same time?

How does the game calculate the amount of free time you can spend in between battles? Is it the classic scheme of "do something" and you get substracted one hour, or things like those?

The experience thing sounds cheap, but I guess it is to encourage not going over the level intended by the developer. Which might sound bad, but better to have a balanced group from the beginning to the end than to have enormous overpowered units that can tackle on everything, like it happens on Fire Emblem. Besides, if NG+ allows a bit of relax with this, much better then.

The suspend feature still sounds incredibly exploitable. Like save states on an emulator. Sure, a bad save can screw you up, but I pretty much doubt it happen to many people.

All in all, it's a nice review. Surprised at how good you rated it. Might entice me to download that prologue and give it a go, although I don't enjoy playing on the 3DS much these days. It's not better than Fire Emblem, by the sound of it, but very few things are.

Out of curiosity, I know you are on an apathy strike reviewing WiiU games, but any chance you could do a thread about Lost Reavers? :)