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curl-6 said:

The TEV unit was not as flexible or as capable as the newer shader systems used by PS3/360/Wii U. As such, there's a clear divide in shader tech between Gamecube and the aforementioned systems.

And again, did any actual GCN games ever use a HD internal resolution? Even if they did, the fact it can't output it means Zero's output resolution alone puts it beyond what Gamecube could do.

I won't deny that the WII U has the edge when it has actual programmable shaders ...

Output resolution isn't the only to consider when it comes to image quality but yes I don't remember Gamecube games having an HD internal resolution ...