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curl-6 said:

The TEV unit was not as flexible or as capable as the newer shader systems used by PS3/360/Wii U. As such, there's a clear divide in shader tech between Gamecube and the aforementioned systems.

And again, did any actual GCN games ever use a HD internal resolution? Even if they did, the fact it can't output it means Zero's output resolution alone puts it beyond what Gamecube could do.

Resolution isn't really an "effect". It doesn't really require any specific instructions or hardware blocks.
The point was, that the Gamecube could render in High-Definition, just not output it. :P

You are right the TEV isn't as flexible as the newer systems, but it was still capable and in my opinion, punched above it's assumed weight.
It would be like comparing Direct X 8 games against Direct X 9 games. I.E. Morrowind (Direct X 8 SM1.0-1.4) vs Oblivion (Direct X 9 SM2.0) and then Skyrim (Direct X 9 SM3.0).
All have "shaders". - But varying use and quality of shaders... And as someone who used to write shaders for Oblivion and Fallout 3, it is possible to remake the shaders for those games to Xbox 1 levels of GPU hardware with only a minimal reduction in quality. (Performance not permitting.)

In the end, it shows with emulation... The games have aged surprisingly well and can be competitive with the PS3/360/Wii U with minimal effort.




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