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daredevil.shark said:
Nautilus said:

It is working so far.Miitomo was made to raise brand awareness, and if we take this news as fact, Miitomo has been downloaded more than 6 million times, in less than 1 month of its japanese release, and less than 2 weeks in its second release.And they still have to release to the rest of the countries they said they would, and they didnt even make their first real mobile game, which most likely will share some type of connection to Miitomo.Do a better job downplaying Nintendo next time

6 million? Are you making that number? As far I know there is no confirmation of 6 million. Gaf estimate is 4 million which is far cry from 100 million of big downloads. And unless they can convert those brand awareness into purchase it's meaningless. No one is downloplaying Nintendo. Just stating facts which is harsh.

Nintendo confirmed that it had 3 million users by the first of april.If we take this report as fact, it sates that the app has been downloaded 2.6 million times last week, which puts the app roughtly at 6 million downloads.Its an estimate sure, but its all the information we have.And sure, you are stating facts, but where you get it wrong is that you spelled "good news" wrong.

Edit: And the 100 million download plan that Nintendo has is to be achieved in long-term(read:1 year or more), and the app has started well, for all the reasons listed before.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1