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daredevil.shark said:
A few million a year won't save Nintendos portable division. They were struggling with dedicated handheld aka "handhelp" so they made mobile app. Now the last resort isn't working. It's a chaotic market. What now?

It is working so far.Miitomo was made to raise brand awareness, and if we take this news as fact, Miitomo has been downloaded more than 6 million times, in less than 1 month of its japanese release, and less than 2 weeks in its second release.And they still have to release to the rest of the countries they said they would, and they didnt even make their first real mobile game, which most likely will share some type of connection to Miitomo.Do a better job downplaying Nintendo next time



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1