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Hynad said:
curl-6 said:

I actually missed that one; didn't even realize they'd done an analysis of Duscae 2.0.

The Xbox One build in particular runs shockingly badly, but even PS4 is far from stable. Granted, it is still a pre-release demo, but Square are really gonna have to roll up their sleeves between now and September, as this is going to need something like a 50% performance boost to run solidly.

I feel like this game either needs a delay, or needs to throttle back on its graphical ambitions a little bit. Zillion-polygon characters are all well and good, but I suspect people will notice drops to 15-20fps more than they'll notice a slight reductions in geometry.

When did the optimization for the final game start? 

How many months are required for a team as big as the one working on Final Fantasy XV to optimize such a game once everything else is done?

No clue, honestly. And maybe it will all turn out fine.

I can see why people are concerned though, when every demo released so far has considerable performance challenges. If this were a game I wanted, like say if Zelda on Wii U had a demo this June that dropped to 15fps, I'd be worried.