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So it's the smoothest running game Platinum have ever made then. :P

(I mean, they make fantastic games, but they can't stabilize a framerate to save their lives)

Obviously a locked framerate would be preferable, but given that even when it dips it remains well north of 30fps, I doubt it will significantly detract from the experience. I certainly never found it problematic in Bayonetta 1 or 2.

Encouraging to hear Digital Foundry were so impressed with the control scheme.