| OttoniBastos said: I'm sorry but how does this disproves what i said? Not only we are in year 3 of PS4(and what you quoted says year ~6) but uncharted 4 is a linear game(and ND confirmed that) that gives the illusion of openess just like the previous games did. Horizon is open world but we don't know much about it besides the original footage and god knows how many "optimizations" the game is suffering right now(just like FF15 did). No man sky uses cartoon-ish art style,you don't need ultra-graphics to make that look good(see nintendo WiiU games) |
By directly refuting it. Open ended games are only getting more impressive on the system and show no signs of slowing down. Especially as developers continue to get better with the hardware, there is no indication of games getting more linear as we get further into the generation.
Uncharted 4 is the least linear game Naughty Dog has put out in over a decade (and the best looking), with exploration being key, many areas being very wide open, and many encounters being extremely flexible as demonstrated with the diverse media from their new Madagascar demo. Hell, the new demo has been compared frequently to the open world MGSV. Horizon's debut demo has been shown live and playable running on a PS4 and is being made by one of the most tech savvy developers in the industry whose last game successfully arrived at launch as a technical showcase for the console with nothing but upgrades along its development. No Man's Sky is one of the most ambitious games ever made, THE most open game ever made, and could even be PSVR compatible. The cartoon art style is irrelevant, though even that can push boundaries too:

TLDR: The PS4 is clearly, CLEARLY on track to "survive a 6 year's cycle without forcing devs to make linear scripted walking simulators for the rest of the gen" with no signs of slowing down, lol. You're delusional, bud.








