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method114 said:
Where's the guy who swore up and down that it would be simple to do.

UWP games came out and gave him a harsh dose of reality. UWP was supposed to do exactly this. As it turns out, it's an incredibly restrictive and difficult to use development platform, and the results speak for themselves - terrible ports when making a PC game from an Xbox game was advertised to be - and I'm paraphrasing -  "just a little extra work after simply recompiling the code".

There are plenty of great ideas that look absolutely wonderful on paper, but people forget that those ideas have to be made into reality and demonstrated to be feasible before people can claim it's "simple to do".