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KLAMarine said:
V-r0cK said:

So what I'm reading from the comments is that the extremely short campaign is acceptable ONLY IF you've played a previous Star Fox game because previous SF gamers should be aware of this, and that you're expected to play it over and over again, possibly beating scores etc.

It's acceptable because of the high replayability.

V-r0cK said:

This honestly sounds like the basis of a mobile app game. (I guess it's good that Nintendo is now in the mobile business?)

Please find me a mobile app game comparable to something like Star Fox 64. I'd like to give it a try.

V-r0cK said:

I feel this game will be difficult to attract new Star Fox gamers. Like how would you try to convince people to buy this game? "The campaign is extremely short but you're suppose to play it over and over again." (that doesn't sound exciting at all)

Highly replayable gameplay.

Sorry, if it's not an online game (like CoD) or a fighting game (like Street Fighter), high replayable "campaign" gameplay doesn't sell me (and possibly alot others).  A campaign of a game is suppose to be fulfilling enough that you wouldn't have to think about replaying it unless you want to, but in Star Fox's case, it seems like you need to in order to enjoy it/increase gameplay.

If you can name me a handful of different games that people bought for the sole purpose of wanting to play the campaign game over and over and over again i'd like to see them.  But I can't think of any campaign game where we'd buy it just to replay the campaign multiple times because that's how it should be played.

I wasn't comparing the specifics of a mobile app to Star Fox's game play, i was stating the general basis of playing a over and over again just to beat the score.  We all know there are many app games that it's all about replaying just to beat the high score.