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The issue isn't just the sales, guys. Considering how much FFXV is being pushed, the time it is taking to come out and so on but combined with the fact that the design of this game is very risky and pushes quite a lot of limits (most important part) of preconceived notions of what this established franchise is known for, it may influence other games from AAA developers upcoming or otherwise to just once again stay the general course of their defined path if it doesn't amaze everyone. But right now this game has a chance to convince developers that risk is ok because of how much FFXV is in the spotlight and how representative of such a concept it is.

MGS5 might have risked the most out all the established franchises this gen so far. It succeeded as well in regards to critical acclaim and sales. However, FFXV is an entire genre change and it also throws some artistic liberties out the door that have been known from FF. The stories in all FF games all have many differences, but just looking at the main cast of characters, this is the first time the very look of all the main party members looked so similar (they're all wearing black). This was intended for story purposes yes, but still the look is undeniably without much variety. It's a very bold move. And all of this is being done for a game that is 10 years in the making with more hype than any game in quite a while..if any other developer were in SE's shoes they probably would have canned this project a long time ago and "stayed the course" which would be much safer obviously.



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