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baloofarsan said:
  • most PS4/XB1 games still cost $60
  • many games have been rushed and/or delayed (i.e. planning was not easy despite the well known X86 architecture)
  • many games are not optimized (resolution, framerate etc) despite scalability of game engines.
  • games are migrating from consoles to PC but not many in the other direction.
  • higher development costs resulting in absurd sales demands.
  • developers closing down or migrating to mobile

Graphics and optimization are huge part of the budget. Which is why low budget titles don't compare to the average $60 game. Games have become cheaper when you consider inflation. They have stayed $60 in spite of $60 being worth less.

That has more to do with programing and games have become more complex. Expecations from say 10 years ago are very different today.

A lot of games are pretty well optimized given the hardware. Buying a PC with equal specs is more expensive. We now have significantly better graphics and performance on 8th gen consoles, so maybe you're missing the obvious.

More games are coming to PC because its becoming a more viable market. That has a lot to do with developing countries as well. Its worth noting popular PC genres like MMOs and MOBAs are becoming more relevant on consoles.

Big budget games existed in previous gens as well. https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Mobile games are generally low budget and less risky, but that certainly isn't where all the money is at. Which is why there is still a huge focus on console gaming. That's just a different market and generally a different audience.



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