setsunatenshi said:
There is a reason why the story isn't spoonfed to the player. You are supposed to be 'lost' in the world and there is no narrator or voice of god to guide you along. The story is there and can be infered by dialogue, reading item descriptions, seeing the locations and how they are built. Other than that you have plenty of lore videos online to help tie up loose ends, but still many things are left to interpretation. If you enjoyed bloodborne chances are you'll enjoy both demons and dark souls, though I've been spoiled in a good way to bloodborne's combat system. I'm ready for DS3 and replayed DS2 recently, but it left me wanting a Bloodborne 2 so badly... |
I dont have problems with having to piece the story together.Actually, when thats done properly, makes the game story and presentation in general much better.The problem that I have with the storytelling with it(only played bloodborne, but from what I heard, its a problem with the franchise in general) is that it dosent tell everything.Even if you hunt for every scrap of information, there will still be story pieces, important ones, left missing untold.And I dont mean to offend you, but that "its left to interpretation" is just lazyness and/or bad writing.I mean, if its done to a very specific part of the game that you fell that enriches the plot(for example: at the end of the game, after you defeat the final boss, the game leaves up in the air if the main protagonist survived the battle or not.That is acceptable in my opinion).Other than that, its simply wrong, because you end up telling no story at all, or even worse, a story full of holes that just infuriates you.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







