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http://www.siliconera.com/2015/09/18/final-fantasy-xv-director-on-chocobos-moogles-and-more-from-the-tgs-2015-atr/

Tabata mentioned that any DLC would be free for this game a while ago..

Going off of that article, we didn't exactly get an airship either but rather a car with flight capabilities, which is nice, but for the sake of better story elements a full sized airship would give more breathing room for story. Still possible I suppose, we'll have to see in the full game.

The framerate imo was not the biggest issue. The controls are going to need some work, especially switching between locked on enemies. The delayed input when attacking enemies, despite being kind of satisfying in a weighty kind of way is going to throw anybody who plays this game off unless they understand the point of it. There were several aspects that are going to need better explanations as well. Players are ok with exploring the world of a game, but any important mechanics to utilize effectively will absolutely need well thought out explanations: Gameplay mechanics such as switching between weapons during mid combo to utilize a more powerful finishing blow or what attacks can and can't be dodged. I feel like everybody is just going to dodge roll despite any parrying benefits.



Lube Me Up