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Seems like a mix of old(health packs), new(double jump) and unique(starting off with rocket launchers etc). Even Quake 2 and 3 you started off with the default weapon and had to obtain the powerful guns which created a strategic element in location domination. This seems to have gone out the window which is sad and seems catered to please casual gamers by levelling the playing field to some extent much like how COD introduced specialist abilities to Black Ops 3 so that losing player could still feel some sense of power without having to build up score streaks.

Unsurprising though considering iD Software's top and original talents have all left the company and their are no longer self-owned anymore. They are now to Zenimax Media what Rare are to Microsoft, what Infinity Ward/Treyarch are to Activision, simply facilitators for the publisher, with said publisher making the big design decisions. It is Activision that decides it the supply drops are random or not, and if they have to be in the game or not, as they are the ones funding the game. If Infinity Ward wanted to make COD a third person puzzle game, you best bet that it would have to pass Activision first.

This is probably why instead of a progression in the series(like Doom 3 was and what the cancelled Doom 4 looked like), it has reverted back to the Doom I and II formula, merely with amazing visuals, some interesting but ultimately insignificant melee mechanics and shock horror gimmicks(breaking off the corpe's are to scan his hand). This is the safe route rather than a true and innovative progression.

Sorry for the lack of comma's and long paragraphs in advanced.