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Einsam_Delphin said:

"express dissatisfaction or annoyance about a state of affairs or an event"

So yes you are.

That's for game balance of course, so the game doesn't devolve into whoever touches the other player first wins.

I guess the damage scaling makes sense considering the game focuses more on the RPS element.

Edit: Just tried a combo with sceptile so I could test the damage scaling and I have a better idea of how it works.