By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Einsam_Delphin said:

I can only assume you're counting each individual hit in multi-hit attacks and those combos aren't really 10+ different attacks in a row, so while the multi-hit attack does more hits, it could still be weaker than the move you're using instead in the other combo. Also, even if a combo does less damage, it could still have it's uses and advantages. For instance Braixens uncharged back weak attack in to Y Y Y combo then flamethrower is her strongest standing combo w/o sunny day/burst (that I know of), but I rarely use it because her back weak isn't as easy to connect with as her other moves.

It's funny you complain about this though cause I have the opposite issue. I feel some combos are just way too damn long, on top of the burst attack animations which were cool at first but are just interuptions to me now.

I'm not complaining, but it's just weird how the damage is calculate.