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sundin13 said:
The question is, why? What does it add to the game? They could theoretically give Link a whole backstory about being Transgendered and the difficulties of growing up transgendered but it just wouldn't make sense in a game like this.

Further, we already have an established canon and while Link is a more flexible character then most, such a change would have to be justified and that seems like it would mostly just detract from the game.

I am with Stan Lee on this idea. If you want LGBT characters in art, make them. Don't take established characters with established lore/backstory and throw that out the window to rebuild them.

Lastly, I think "trans" characters are the most difficult to do in a game scenario because the key point of being a transgendered person is not "I used to be a man", it is "I am a woman". Unless you turn a game into a character study (which is quite rare in gaming), the current state of a character is usually all that really matters. For all we know, 90% of game characters are transgendered but they just never went into their past...

You basically said all I wanted to say before I came here...so thanks for that.

For me it's basically a question of, what does it really add to the experience? Unless the next Zelda decides to take a sharp turn and focus on real life social issues, I can't think of anything this would add other than character background, which would make the change rather pointless to begin with.

I'm all for promoting diversity...but focusing on changing established characters over creating new ones seems less an issue of wanting diversity, and more a matter of pushing your viewpoint on everyone else. And that's certainly not something I want to see happen with one of my favorite gaming franchises.



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