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Platina said:
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If it's not x86, then Nintendo definitely did not learn from the Wii U :/


Just because it's not x86 doesn't mean they haven't learned.
There is another instruction set that Nintendo can leverage which is competitive with x86 in terms of developer support and ease of development... And that is ARM.
AMD even has an ARM license and has sunk R&D into ARM designs. (Opteron a1100)
Taking 8-16x high-end ARM cores and whacking on a chunky GCN GPU onto the same chip wouldn't be out of the realm of impossibility.

For most games, the CPU is going to be inconsequentual as the 3rd party game engine that most games are built from should support it out of the box. (I.E. Unreal engine supports ARM.)




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