| Platina said: Is the issue of Amiibos though.. Split up into three categories: 1) All can be used for minor things such as items and costumes 2) Multiple amiibos are usable but there are some amiibo locked content 3) Modes or game requires the use of amiibos for 'full' experience Having only minor things like aesthetic costumes and such will not entice enough people to buy them (there will be some that buy it regardless, of course) but if they add in a amiibo exclusive feature in the game, this is basically a $15 paywall that is often hard to get due to shortages I really liked the original concept of amiibos, where when you buy an amiibo, it can be used in mutiple games but they are basically releasing a new amiibo for each game which is super annoying :/ |
I don't disagree, but I have a minor addition.
Most of the newer Amiibo releases are basically pallete swaps right? Every single Mario Amiibo allows for the same funtionality in all games, right? Woolly Yoshi and normal yoshi are still functionally the same. Where they stepped over the line is that 30 year anniversary Mario that doesn't have parity with the other Marios. Until that they didn't 'force' you into buying the same character again at least.







